![]() ![]() ![]() In Oceanic Future we add Orichalum into that no-trade mix, and likely we’ll see a similar trend in Virtual Future (and beyond). ![]() This changes in Arctic Future, where we see the pattern broken and the introduction of a new good that you cannot trade for, Promethium. ![]() □įor the most part, you’re going to need goods from the two or three previous and current era for each era you’re working on. Since the game is ever-updating, please be mindful of what this particular article is current to. If you’re the latter of these two people, then this is definitely the information you’ve been looking for. Others like to plan ahead, trying to make sure they have the goods they need in advance before they embark on a journey into a new era. Some players will wing it, getting what they need, as they need it. That unless the Tavern gets another in the Tavern functionality/side play.As you advance through the ages, ever improving and growing your city, you also require more and more goods, of a greater and greater variety. Essentially the Tavern Click (visit) should be a a One Click Function just like AID is. When AID was applied it took a strain of the Immense dayli mouse clicks and then came the Tavern and more than doubled it. The Tavern is pretty dead as it is now in terms of player interaction – The constant Pop Up Tavern Window serves no functionality as it is right now. – to have some functionality more than just being a "handbrake" for high level players. The Promethium and Orihcallumn needs to be integrated into the game Still some FoE things needs to be adressed whatever new Era is being brought to life. – I hope it will not come with too many Bugs as described – but otherwise is see forward to the new Era. Essentially the game Devs will be able to choose freely and intepret from already historical themes to be "relived/reexplored" in the Virtual Future and that keeps FoE right where Inno and the games devs wanted it to be from the very beginning – Historically Connected. It opens for other ideas and "reusing" the world map is a smart move – In a virtual future nearly everything is possilbe – it will lay a foundation for the possibility of more frequent updates and variations over the theme. Well, I was hoping for an interstellar Concept (Theme) but that was not an option since quite a while – But that apart the Virtual Future Theme is quite a good concept in my opinion. ![]()
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